Help with voxels

Hello, I’m currently working on a system to basically achieve what voxel destruction physics has. What I need is help with the voxel system, I’ve seen a few methods using octrees and tried, but the issue with those is if they aren’t uniform size they will just become smaller and smaller rectangles. When I finish I will also release the system as a thank you to this community! :smile: i’m relatively new to coding in lua-u and I’m very thankful for anything ya’ll post!