Helping with Rotational Matrix

So I want to get the orientation of this matrix in Moon animator to insert it in my script, but I can’t find out how you can change the value to orientation. The most right box is the position, but it’s the 3 x 3 Rotation matrix I am confused about.

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I solved it on my own, I just had to get the right tool, and I found a website which changes the matrix.
https://www.andre-gaschler.com/rotationconverter/

Roblox has three functions for converting a CFrame value and retrieving its orientational components only (the angles likely used to create the CFrame value).

CFrame:toEulerAnglesXYZ and CFrame:toEulerAnglesYXZ and CFrame:ToOrientation()

The latter two are equivalent and both return a tuple of values (multiple values) with each value representing an angle along the Y, X and Z axis respectively.

The first does the same but returns three values each representing an angle along the X, Y and Z axis respectively.