I am making an RNG game, here is part of one of the scripts,
remotes.Combine.OnServerEvent:Connect(function(player, name1)
remotes.Combine2.OnServerEvent:Connect(function(player, name2)
local name = tostring(name1[1]).. ", ".. tostring(name2[1]).. ",".. " Brick"
giveNewChance(player, name)
print(name)
end)
end)
return Table
end
for some reason the printing starts glitching like this:

4 Likes
You have a function in a function. Disconnect the nested function once you’re done.
3 Likes
Wait what? Idk how to use that.
2 Likes
?
remotes.Combine.OnServerEvent:Connect(function(player, name1)
remotes.Combine2.OnServerEvent:Connect(function(player, name2)
local name = tostring(name1[1]).. ", ".. tostring(name2[1]).. ",".. " Brick"
giveNewChance(player, name)
print(name)
remotes.Combine.OnServerEvent:Disconnect()
end)
end)
return Table
end
1 Like
no disconnect the nested function
local idk
function here()
idk = function thisisnested()
--do stuff
idk:Disconnect() -- can be here
end
-- idk:Disconnect() can be here too but u gotta make sure the function is fully executed first
end
1 Like
This?
local connection
remotes.Combine.OnServerEvent:Connect(function(player, name1)
connection = remotes.Combine2.OnServerEvent:Connect(function(player, name2)
local name = tostring(name1[1]).. ", ".. tostring(name2[1]).. ",".. " Brick"
giveNewChance(player, name)
print(name)
connection:Disconnect()
end)
end)
return Table
end
1 Like
Looks fine to me
Try it and check the output
1 Like
Have a print in the outer function, see how many times it’s run
1 Like
It prints one more everytime.

(this was after 3 there is more above it)
1 Like
Your problem is probably stemming from the script firing the remote then
1 Like