Literally the title explains exactly what it is. It’s a module script that only returns a massive 8288 line table which holds all items sorted in the following fashion.
[assetId] = {
["Name"] = "Collectable's Name",
["Price"] = 2321312, --An example price
}, --This is an older version of the module
I have updated the module!
Minor update that will simply add more info to the table and update the prices to todays rap values.
[assetId] = {
["AssetStock"] = 1000, --An example stock amount (No info = NA)
["ImageID"] = "rbxthumb://type=Asset&id=assetId&w=420&h=420",
["Name"] = "Collectable's Name",
["OriginalPrice"] = 500, --An example originalPrice (No originalPrice = NA)
["Price"] = 2321312, --An example price
},
How to use this module:
If you want a really easy way to use this module, it’s quite simple. Basically, all you want to do is require the module (Either using the ID, or actually importing the module manually and line it with the modules’ path) and use it as much as you want.
Here are some examples on how to use it.
print(require(10131123260)) --Change "10131123260" with module path if needed.
--This will cause your game to freeze for a second and afterwards,
--it will display all the items within a table.
You could even loop through all the items to figure out (For fun) how much rap is in roblox as an entirety. Here is example code for that.
local AllRobloxItems = require(10131123260) --This will get the list of items in the table
local TotalRap = 0 --This is a global variable to find out how much rap we have on roblox
for i,v in pairs(AllRobloxItems) do --This loops through the table, i = assetId. v = Table of info
if v.Price then --This is incase an items price is Nan (Some items on roblox are nil)
TotalRap+=v.Price --This adds the rap to the initial number
end
end
print(TotalRap)--This prints the total amount of rap on roblox.
Here is the module: