Hey Developers i have small problem in blander

I designed models in blender but couldn’t transfer them to roblox studio with textures

so how i can do this in fbx.

When I took them to the studio, they appeared without textures

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How did your export them (such as file type, and what not)? And how did you import them?

as fbx I searched on YouTube and did not find a useful method

Also wait, did you use the texture editor thingy in blender? Or did you color it by using materials? I think thats what their called

i use materials

Ok well when exporting a model from blender, you DO NOT want to use materials, as we can see, you wont get textures, as materials are materials, roblox supports a single texture for a mesh, and not well materials.

So what you would want to do is start using textures!
How?

This tutorial helped me a whole lot

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Export the meshes as an obj from Blender to Roblox.

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Replace the Base Color with an Image Texture.

Create an image texture of the given color.

If the mesh is merged, using edges, separate the UV correctly to align a different color to each part. [editing in Texture Paint]

Once done, save the image,

Afterward, feel free to export the file as an .fbx

In other words: Save the image created, so .fbx that is export will recognize the image when importing.

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