I designed models in blender but couldn’t transfer them to roblox studio with textures
so how i can do this in fbx.
When I took them to the studio, they appeared without textures
I designed models in blender but couldn’t transfer them to roblox studio with textures
so how i can do this in fbx.
When I took them to the studio, they appeared without textures
How did your export them (such as file type, and what not)? And how did you import them?
as fbx I searched on YouTube and did not find a useful method
Also wait, did you use the texture editor thingy in blender? Or did you color it by using materials? I think thats what their called
Ok well when exporting a model from blender, you DO NOT want to use materials, as we can see, you wont get textures, as materials are materials, roblox supports a single texture for a mesh, and not well materials.
So what you would want to do is start using textures!
How?
This tutorial helped me a whole lot
Export the meshes as an obj from Blender to Roblox.
Replace the Base Color with an Image Texture.
Create an image texture of the given color.
If the mesh is merged, using edges, separate the UV correctly to align a different color to each part. [editing in Texture Paint]
Once done, save the image,
Afterward, feel free to export the file as an .fbx
In other words: Save the image created, so .fbx that is export will recognize the image when importing.
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