I’m trying to take two from the table Plr
But I don’t want them to be the same plr value form table
local PlayerInGame = game.Workspace.Players.InGamePlayers
local Plr = {}
local Hanters = 0
wait(4)
local function RoundDetails()
local Players = PlayerInGame:GetChildren()
Plr = Players
if #Plr >= 4 then
Hanters = 2
local HanterI = Plr[math.random(1,#Plr)]
end
end
wait(1)
while wait() do
RoundDetails()
end
Hmm, I guess that didn’t work … Let’s go with simplistic then.
local Players = game.Workspace.Players.InGamePlayers:GetChildren()
if #Players >= 4 then
local Hunter1Index = math.random(#Players)
local Hunter2Index
repeat
Hunter2Index = math.random(#Players)
until Hunter2Index ~= Hunter1Index
local Hunter1, Hunter2 = Players[Hunter1Index], Players[Hunter2Index]
end
You could do this by removing players from the Plr table when you select them.
Something like this:
Hanters = 2
local HanterTable = {} --Will contain both selected players
for i = 1, Hanters do
local HanterId = math.random(1, #Plr)
table.insert(HanterTable, Plr[HanterId])
table.remove(Plr, HanterId)
end
use table.remove(Players, math.random(1, #Players)) as many times as you need, table.remove returns the element it removed so you can safely do something like local hanters[1] = table.remove(Players, math.random(1, #Players)) for example
In this it is making a table of all the players. It picks one and adds it to a picked table, while also remove them from the player table. Looping for the amount of players you want.
task.wait(3)
local function picks(amount)
local pickedPlayers = {}
local players = game:GetService("Players")
local playerList = players:GetPlayers()
--local playerList={"me","you","them","us"} --testing
for _ = 1, amount do
local index = math.random(#playerList)
table.insert(pickedPlayers, table.remove(playerList, index))
end return pickedPlayers
end Hunters=(picks(3))
print(Hunters[1])
print(Hunters[2])
print(Hunters[3])
This is kind of raw by not testing if there is enough players for the pick.
You could add something like this:
totalPlayers = #game:GetService("Players"):GetPlayers()
if totalPlayers > 3 then Hunters=(picks(3)) end