is it possible to hide models in workspace?
when you put something, for example a part in for example replicated storage, it disappears. you cannot see it, you cannot collide with it and it just pretty much doesnt exist. is it possible to do that with workspace? i mean make a model invisible, uncollidable without changing its transparency?
I’m pretty using you can’t make a part/model invisible without the invisible property and still having it into the workspace. You can turn collisions off by turning can collide off. But I feel like what your trying to do isn’t the best way to do it, could you explain what you’re trying to make?
Unfortunately no, I don’t believe you can replicate such behaviour. May I ask why you need to do this within workspace? Your particular use-case? Why don’t you just replicate your parts/model from another directory such as ReplicatedStorage, etc? Or perhaps parent your items to nil, and re-parent it when needed?
im creating chests and blueprints for my game and i want the items to go invisible once you put it into the blueprint or the chest. yeah i know i could use values to define items, but my game is going to have custom items with custom properties so that wouldnt really work
But why can’t you then just use transparency?
some parts of an item may have different transparency values so i would have to save them each time a player puts something into a blueprint or a chest
and i would have to save each parts transparency in the datastore too
i mean it is possible, but i was thinking of just moving all the items very far a way
Why not just move the parts into Replicated/ServerStorage, if you don’t want to set the Transparency?
theres a reason i want to do it in workspace