I’m doing a vigorous amount of animating right now (using skinned meshes) and I noticed these pinkish bone visuals which appear when you open the rig in the editor.
I was wondering if there was a way to disable this bone visual? It becomes very irritating and quite tedious to work with because it overlays the entire rig, making it harder to animate and see the result.
Yes, I’ve already disabled and messed with the properties of Constraints. I have even tried Studio Render settings. Unfortunately, I was unable to locate a setting there as well.
I appreciate the help, I have figured out how to hide them (but is somewhat hacky). Here’s my solution:
ROBLOX stores the Bone Visuals as Cones & Sphere Adornments, so I was able to find the nodes inside a folder that is in Workspace whilst using the Animation Editor.
Using this code of snippet, I was able to delete the Folder containing the Nodes (because selecting it within Explorer tends to unfocus the Rig and close the current edited Animation. This will delete the folder and maintain the Rig in edit mode w/o unfocus:
workspace.RBX_MICROBONE_NODES:Destroy()
This gave me this result, as expected:
The only issue is that you have to do it each time you move a limb. Adornments reappear after editing one frame of the animation. If this was a feature, it would help a lot.
From my knowledge, I do not think this was a feature before. Even if it was, it definitely needs to be documented because the information on using this is very vague.