Hello! I am trying to make a sort-of Anti-Exploit program which hides the player from potentially seeing other players’ scores.
As of now, I just have it in a local script, where if it detects that any player’s scores have changed, it immediately sets it to 0 for the player so they can’t see their real score. However, I’m afraid that exploiters could easily remove that section of the program or the local script entirely.
I was considering using a RemoteEvent, but I know that it would also end up in me using a localscript for when it’s received.
Edit: The score value is an IntValue in a folder inside the Player.
Does anyone have any ideas of how I could possibly make this work? Anything will do. Thanks!