Hiding tools in the StarterPack

Hello fellow developers,

I don’t know if this is the right place for this post (as it is my first), but I am in need of some assistance when it comes to my problem. As mentioned in the title, I would like to know if it is possible to hide tools that are already in the StarterPack/in the player’s hotbar on spawn.

I have looked for other posts relating to this but most had just barely failed to solve my case or were completely unrelated.

Images of my Explorer/code can be provided on request. Thank you!

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This is possible by creating your own inventory system, the only simplest way I can think of doing is setting the backpack core to false

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false) -- Put this in StarterGUI

Creating your own inventory gives you access to everything, transparency, textTransparency or anything else


I think you could just disable the CoreGui’s Backpack in a LocalScript if that’s what you’re getting at?

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)

Thank you for the suggestions, but my game is based on swordfighting and collecting different variants of swords: if a player were to collect 10 swords (assuming they spawned with 1) what would happen to the 11th? Sorry if I seem picky, but just need to know if it is possible to make a player spawn with an item without them even noticing they have it.

It gets put in there backpack, which they could open by pressing the hotkey `, or there is a manual button to get to the backpack.

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You could put inside another folder on the player, like this:

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Wow, that actually works? Thank you so much.

You’re welcome, happy to help ^ - ^

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I’ve been trying this method and testing under many different conditions, but it just doesn’t seem to work. My expected result is making players drop a set tool (that cannot be equipped or viewed) on death, but nothing happens.