I’ve been reaching 300 MB CoreScriptMemory usage lately, making my game lag on the client side, without mentioning reaching 2500 MB server memory, 1250 MB being untracked.
Is CoreScriptMemory an issue that I made with my scripts or is it by roblox? I’ve checked my scripts and they only use 3 MB.
I tried looking into my scripts one byone and and disabling everything, but the CoreScriptMemory is still going up insanely.
CoreScriptMemory is something you should ultimately not be worrying about, as that is not something you can tangibly update or read. CoreScriptMemory (or I’d assume at least), is a tracker for CoreScripts themselves. Safe to say that this is most likely a ROBLOX issue, and that you shouldn’t worry! (at least I believe.)
ROBLOX is known to have memory leaks on their side and it’s ultimately something we’re just going to have to wait for them to fix. (It’s not like they’re perfect! ) Just a couple days ago someone discovered that just resetting causes memory leakage, and it consistently builds up client memory!
Also, another thing that might help is that if you’re running this in ROBLOX Studio that it accounts for the entire program, and not just the client, so there might be underlying issues there as well(?)