I assume “High Detail” would do nothing and just keep the game how it is.
But when “Low Detail” is pressed, I don’t really see much of a difference when either option is chosen.
If anyone notices a difference can you show me the difference?
If anyone knows/has ideas on what actions are taken after “Low Detail” is chosen, please elaborate
As you can see, as more detail is added to the rendering, the more stressed the game becomes graphically. Activating low detail removes high-detail materials, high-resolution images(?) in favor of smooth plastic, lower resolution images.
Rendering distance may apply. Mesh triangle and polygon count may decrease. Part count reduction included. Textures may be simplified(or lowered in resolution).
Basically, it lowers quality in favor of performance.
It comes down to what game you are making, you might want to add a system like this if your game has a lot of problems on lower end devices but I think most games are fine without it.