High Dynamic Range 2 (Source Engine type)

Hello! I’m now here with a second version of my High Dynamic Range script with improved code (yes, my old script was horrible with Tweenservice:create everywhere and weird calculations that I made 2 years ago link to the old post)

If you don’t know how my script works, I will explain it for you. It’s basically auto-exposure, which is using raycast to detect certain stuff, like when you are inside a structure or looking at the sun the exposure will automatically change. (I took the inspiration from the HDR technology in Half-life 2 Lost Coast)

Place the script in StarterPlayerScripts and you should be fine

A Video Showcase of my HDR script

HighDynamicRange.rbxm (2.9 KB)

My code is not perfect but any feedback will be appreciated <3

4 Likes