High Iron - Overview

August Status Update

Due to licensing issues, our next update has temporarily been put on hold. We will be focusing on rebranding and replacing the railroad companies in all of our games in order to stop infringing upon existing trademarks and copyrights. Once this is resolved, development will continue!


Headlines:

  • Our next update will be mainly-train oriented, introducing a lot of new locomotives and rolling stock alongside some additional quality of life features!


Overview

What is High Iron?

High Iron is the spiritual successor to Global Rails. It is a full-scale, realistic train simulator with virtually no limitations and large, open maps with tons to see and do.

How does it compare to Global Rails?

The most obvious difference is the game’s style, which uses realistically scaled trains with almost every detail possible instead of being shrunken down. It also has new and improved features that make the game more fun and interactive, as well as easier to use.

What is included in High Iron?

High Iron is still in early development, so not everything has been decided upon yet. However, the game’s core features (train driving, spawning, etc.) have already been completed! As we continue production, more trains and map content will be added over time. Missions will be developed in the future once our first route is nearly finalized.


Train Spawning and Consist Editing

Unlike our previous games, High Iron features a train spawning interface that allows you to spawn all possible locomotives from one, easy-to-use menu similar to that of Rails Unlimited. Additionally, a consist editor is available that can be used to put together trains on-the-fly without the need to search for rolling stock and assemble it yourself.

Train Spawner

At major industries and rail yards around the map, you will find access points for the train spawning interface, which will allow you to choose from a variety of unique locomotives. They are divided into categories based on their use requirements and power, such as steam or diesel. While a good majority of locomotives will be free, some will require a game pass or a completed mission to be used. Train sets that are permanently-coupled will be available here since they cannot be modified.

Consist Editor

As with the train spawner, the consist editor will also be available at major industries and yards. It will allow you to easily assemble a train in any possible arrangement. Rolling stock is divided into categories based on their coupler type and then by usage, such as passenger or freight cars. Keep in mind that only railcars with the same coupler type will be able to connect!


Missions and Currency

While missions are not a new concept here, being introduced in Global Rails: Revolution, the missions featured in High Iron will be more lively, hands-on, and sometimes more challenging! Players will be asked to load and unload freight cars, stop at stations to collect passengers, and perform other tasks to progress through the game.

Scenarios

These will be similar to the missions in Global Rails, simply asking the player to drive a preset train from one point to another. Rewards for these mission can range from a one-time reward of the game’s virtual currency or a new train to use in free-drive mode.

Contracts

These are a new form of mission that ask the player to perform small tasks in exchange for Spikes, the virtual currency in the game. It can be used to purchase new locomotives and railcars in the shop that can’t be obtained anywhere else! Spikes have two tiers, with the upper tier being Golden Spikes, a high-end version of the currency. These can be acquired by completing all of the missions included in any given route or by taking part in seasonal events. The normal tier of Spikes can also be purchased with Robux, though pricing has not been decided.

Assist Mode

Unlike Global Rails, assist mode here will use a waypoint system (similar to Streamlined) that will be clearly visible at all times and mark the end goal more concisely. Some missions that are more involved will use multiple waypoints to better indicate where to go.


Maps

High Iron will feature a plethora of different routes with unique environments and layouts! You’ll be able to pick and choose which map you want to play on. Each route will have an abundance of custom terrain and plenty of scenery to look at while you explore! The tracks will span for miles and connect to individual towns, cities, industries, yards, and stations. From the seaside to the great mountains and deserts, how you experience the game is entirely up to you!


Conclusion

We hope you’re excited for High Iron as much as we are! It is still in early development, but we are absolutely thrilled to be able to work on a brand new project like this. Stay tuned for updates!

Make sure to check out our roadmap! You’ll be able to see exactly what we’re working on and the status of our current projects. It can be accessed here!

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