Hello I have a problem with high network received and im not quite able to pinpoint what it may be. What tools or things can i use to actually track down what is causing the issue. I’ve attempted slowly removing things from what I know is apart of the issue but i wasn’t able to find out what in my game causes it.
I’d say a bunch of parts get created and delete quite often, however the network usage is seemingly random sometimes it goes up to 5kb/s and sometimes it goes up to a 100 or 300 however rarely.