**High network recieved**

Hello I have a problem with high network received and im not quite able to pinpoint what it may be. What tools or things can i use to actually track down what is causing the issue. I’ve attempted slowly removing things from what I know is apart of the issue but i wasn’t able to find out what in my game causes it.

I’d say a bunch of parts get created and delete quite often, however the network usage is seemingly random sometimes it goes up to 5kb/s and sometimes it goes up to a 100 or 300 however rarely.

It could be because of remote events.

Try using this as a replacement:

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It’s not my remoteEvents, as even when none are fired it still spikes.

Is this module more recommended than Knit | Knit (sleitnick.github.io)

No. Again is for programmatic remotes, which this is not the cause of my issue.

Maybe this will help?

Sometimes spawning a lot of unanchored parts can increase network receive due to how Roblox replicates them.

You can limit how much parts you can create using PartCache.

My issue was very cringe, i was welding something inside replicated storage and didn’t realize it. Thanks for your responses.

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