replication_testing.rbxl (61.8 KB)
I originally created this place to test how well Roblox optimizes replication of many parts welded to a single part.
The place contains a 25x25x25 cube of parts all of which are welded to a single part.
That single part is anchored, and has a script inside that makes it rotate.
I expect network usage to be very low when none of the parts are moving.
When the part is rotating, network usage seen in the developer console sits at around 7KB/s. If I then disable the script that is rotating the part, the network usage shoots up to 33KB/s, which is the opposite of what you would expect to happen. This could cause a lot of unnecessary network usage in certain games.
Here is a video showing the behavior
Issue Area: Engine
Issue Type: Performance