I am sure that there is no workaround maybe its due to loops in your games? If there are any decrease or stop them temporarly. Or just stick with that.
I was only downloading a game on the side which caused my high ping… just can’t seem to figure out how to fix it for any other players that may have high ping at some point.
there isnt. ping can not be fixed by the game itself unless IT is causing it. like i said if you have many while loops,runservice,for i,v,repeat until which can cause lag then try removing them.
yes runservice.RenderStepped:Wait() does do that but its only client sided and if its run consistently it can cause ping or maybe its just me… (i think it works with fps? let me check) (yea its framerate dependent) (then as far as I know there isnt any as wait() or task.wait() is server sided)
that did not make sense. Do you mean like every second the remote event if fired or just when the combat is finished? or every MILLISECOND it is fired?