Hello, Roblox Developers!
Ever tried accessing an instance or property, only to be hit with an annoying error?
“The current thread cannot x ‘y’ (lacking capability z)”—sound familiar?
“Cannot require a RobloxScript module from a non RobloxScript context”—as well?
Well, say goodbye to that restriction… Temporarily.
This method lets you access hidden properties and instances in Roblox Studio—things the platform doesn’t want you to access.
Expect it to be patched in the next update, so use it while you still can.
(Because there are party poopers out there.)
Explore nearly everything that piques your curiosity. The only restriction is on properties and instances within the RobloxEngine Context. Anything Below that? for you to do whatever you want with.
No third-party apps, no inserting shady rbxm*x files—just using the command bar.
Remember, The best discoveries come from bending the rules.
game:GetService("ScriptContext").Error:Once(function(m,st,s)
game:GetService("InsertService"):Insert(s:FindFirstAncestorOfClass("Plugin"))
end)
local p = Instance.new('Part',workspace)
p.Anchored = true
p.Changed:Connect(function()
p:Destroy()
end)
--[[
For the method to work you must:
Grab the part and move it using either the SelectDragger,MoveDragger,ScaleDragger,RotateDragger (Using your mouse movement.)
//(Signal Behavior must be on Immediate)
//ServerScript: Make a Script -> Move it as a descendant of the plugin -> Change its RunContext to plugin
//LocalScript : Make a LocalScript -> Move it as a descendant of the plugin -> move the plugin to either ReplicatedFirst or PlayerGui.
Edit the script's source to whatever you want.
Disable and re-enable the script to reload changes.
And boom, you're now executing code at RobloxScriptSecurity Context.
Note: Once you launch the game, the instance will disappear, and you will have to repeat these steps to try it in-game.
]]
I’m confused on how you could set this thing up, can you clarify on some parts? I wanna experiment with this and see what I may discover beyond the walls.
(Make sure signal behaviour is on immediate before pasting the code in the command bar and executing it.)
This is how your workspace hierarchy should look like if you followed all the steps:
↓workspace
Camera
Terrain
↓SelectDragger
>SelectDragger
YourScript
>MultipleDocumentInterfaceInstance
I’m having trouble though, the ScriptContext.Error event isn’t being fired even though I have SignalBehavior set to Immediate, any fix?
Nvm I just realised you said command bar and im executing the code via a script lol, it works now! Many thanks!
The only reason you wouldn’t be getting an error in the first place is if the SignalBehavior is not set to either Default, Immediate, or AncestryDeferred.
Paste the code into the command bar while SignalBehavior is set to one of the options mentioned above.
Hit Enter.
Select the part using the SelectDragger and move it using your mouse.
The part should instantly disappear, and another instance should be added to the workspace.
Good luck, and have fun!
Hi Expination and @Alexander,
SignalBehavior determines when the event handlers will be resumed.
You can find it by clicking on Workspace and looking for SignalBehavior in the properties Tab.
Alexander,
Do you mind going into Private messages and sending a short video?
I tested the Method a few minutes ago and it works.
good luck!