Highlight adornee does not apply in Studio

As the title says, adornee for highlights don’t seem to be working on Studio. They work on live servers, just not on studio for some reason. I am currently enrolled for all beta features but even when turning of all beta features, the highlight adornee bug is still present.

Here’s a simple gif which showcases the bug in question:

https://gyazo.com/0efbc9b7debec0f486482b40edc9e3dc

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Looks like you’re not doing it right.
You have to insert this object as CHILD of the part:

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Edit: Though it apprears in the current Studio release Highlight.Adornee is completely broken :upside_down_face:, we’re working on it.

StarterGui does not display adornments. The “ShowDevelopmentalGui” development affordance only applies to 2d GUI, not 3d adornments.

Highlights can be shown in Studio, for example from plugin code, but they have to be placed into CoreGui for Adornee to work rather than StarterGui, because CoreGui actually actively displays its contents like PlayerGui does at runtime.

Alternatively you can parent the Highlight instead of using Adornee like rogeriodec points out for a “global” Highlight that’s part of the world rather than a single player’s GUI.

Hello,
We’ve reverted a flag that was fixing another issue for Highlights that ended up breaking Highlight.Adornee. Let us know if you continue to encounter this issue.

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