Highlight class breaks down after a certain amount of parts have been placed?

I’ve had a lot of fun with the new Highlight class, and wanted to make a Vector-looking wireframe game, but for some reason, Highlight seems to not work properly if more than a few dozen parts have it in one place, unsure why this is happening, does anyone have a solution?
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This is intentional. Not sure why though. You can fix this by just putting the highlight in a model, and have all your parts in there.

Having models being highlighted doesn’t achieve the same effect, it highlights all models as if they’re unions. :frowning:
Really hope Roblox does something about this, Highlight holds a lot of potential.

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Try ungrouping everything. If that doesn’t work, unfortunately, there’s no way around that… :confused:

Apparently intentional, or at the very least this bug has been known about since highlights released and there’s been seemingly nothing done or said about it. There is no workaround.