Reproduction Steps
- Insert Highlight object
- Take note of properties
- Enter any test mode (Play, Play Here, Run)
- Change properties while in test mode (DepthMode, Enabled, FillColor, FillTransparency, OutlineColor, OutlineTransparency)
- Exit test mode (Stop)
- Highlight visually retains properties changed in test mode
Note that the properties are correctly set, yet the highlight renders incorrectly
System Information
11th Gen Intel Core i7 @ 2.50 GHz, 16 GB, NVIDIA GeForce RTX 2060
Beta Features
- Accessory Fitting Tool
- CSG Version 3
- Face Recorder
- IK Controls
- Intuitive Debugger
- Live Animation Creator
- New Character Controller
- New Experiences Enable Team Create
- New Text Chat Service
- Save Rig With Animation
- Selection and Navigation Improvements in Explorer
- Selection Improvements
Expected Behavior
Highlight properties should automatically revert to their original settings when exiting Play, Play Here, and Run.
Actual Behavior
Highlight retains the visuals as were altered in Play, Play Here, or Run.
Initial Properties:
DepthMode = AlwaysOnTop
FillColor = [255, 0, 0]
FillTransparency = 0.5
OutlineColor = [255, 255, 255]
OutlineTransparency = 0
Manually Altered Properties During Play:
DepthMode = AlwaysOnTop
FillColor = [255, 0, 0]
FillTransparency = 0.5
OutlineColor = [255, 255, 255]
OutlineTransparency = 0
Properties After Stopping:
DepthMode = AlwaysOnTop
FillColor = [255, 0, 0]
FillTransparency = 0.5
OutlineColor = [255, 255, 255]
OutlineTransparency = 0
Note that the properties are correctly set, but the highlight is rendered incorrectly
Workaround
Highlight will return to expected values after updating any property.
Issue Area: Studio
Issue Type: Display
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2023-01-10 00:01:00 (-05:00)
Date Last Experienced: 2023-01-10 00:01:00 (-05:00)