Someone forgot this is a Roblox Internal Feature ONLY
I even wonder how the instance âHighlightâ got released in the first place when the feature suffers from tons of bugs:
1- Disappears in parts with Glass Material and Transparency greater than 0.
2- If you parent an object affected by a Highlight Instance with other items that are not affected. When parenting all back both the items and the object will be affected by the Highlight.
3- People complain about the limits it has, they claim that there is a limit on the number of objects that will show highlighted at one time. (Donât know if this last statement is true, but is what I hear from people)
These bugs make me wonder, why are people even using this feature that wasnât even announced by Roblox in live games?!
highlight also gets set to a random color after you play the game in studio and the only way to set it back to the original color that you set is by deleting the part and then undoing
I have same bug on my game. This bug impact is too high for games that use highlights.
So am I need to wait for Roblox fix this bug?
Fix this right now please, stuff like this shouldnât just slip by.
Highlight shouldnât have been silently released in its current state, what happened? Developers are using it and having to work around some very silly issues, and this is another accentuator of all of those issues.
Vouch
I tested right now and not only outlines donât work, not even the fill function. Fix this please, as my game requires a high amount of highlights in order for it to work.
âNext releaseâ is inexcusable given that there is a rather large amount of Roblox games that now make use of (and RELY ON) Highlights. This entirely breaks visuals for said games, and in extreme cases, makes things IMPOSSIBLE. Next release means 7 days of confused players, unnecessary bug reports, and unavoidable broken UX leading to potentially bad ratings.
If staff are experimenting with new rendering or whatever, please at least keep the flag that enables highlights enabled and lock new behavior behind another one.
I would like to also report that Highlight feature sometimes doesnât work and itâs a bit broken.
Could you fix it in the next studio updated to?
Not 100% on-topic, but enabling that flag with the Studio Mod Manager works but the new Highlight Selection is too transparent and isnât very noticeable. Transparency should maybe be lowered. It also doesnât appear on transparent meshparts and other transparent objects with SurfaceApperance, which my game uses a lot of for vegetation.
This started happening to me yesterday. When it happened I also started having issues where my movement keys (WASD) would randomly start switching between actually moving and toggling random settings (i.e. volume, graphics quality, opening the microprofiler). Is anyone else having that issue as well?
Also, highlight gets rendered in studio when the âEnabledâ property is set to false
This happens when I open re-open studio
Weâre working on a fix, will update soon.
The issue should be fixed on Clients now if you restart mobile app / rejoin game, sorry for the disruption!
In Studio Highlight is still not displaying, unfortunately we canât use the same solution there, weâre still considering what to do.
Please pass along my thanks to the engineers as they restore functionality! This malfunction was very distressing for me and my Game Jam team, as we relied upon them for core gameplay.
For anyone who needs Highlight in studio, the only caveat right now is that it breaks when hovering/selecting highlighted objects with the build tools.
This is a tolerable bug if it means I can keep using the feature as it is
You have two options at the moment:
Option 1
Use my mod manager and its flag editor to enable FFlagOutlineSelection
Option 2
Navigate to where RobloxStudioBeta.exe
is located, create a folder called ClientSettings
, add a file into that folder called StudioAppSettings.json
, and write this into the file:
{ "FFlagOutlineSelection": true }
Thanks for your patience, we did a patch release, if you update Roblox Studio Highlights should work again in both Client and Studio.
What about blur? Not sure if it worked with blur prior although I do know someone had mentioned it before that you guys were trying to fix an issue with highlights and the blur effect
DOF
Blur
Also seems like placing it in workspace bugs things out.
Edit
It does seem like that change is made intentionally as it fades out starting at 7 blur effect
If it was like this before then itâll be fixed later.