I would expect to see a highlight around the SpawnLocation.
Actual Behavior
No highlight appears. It is probably disabled.
Issue Area: Engine Issue Type: Display Impact: High Frequency: Constantly Date First Experienced: 2022-08-31 15:08:00 (-04:00) Date Last Experienced: 2022-08-31 00:08:00 (-04:00)
So i have seen this engine bug before and it can be annoying if your game is in need of highlights but if you handle highlights with respect you have a low chance of getting it
What do you mean by “handle highlights with respect”? This is an empty baseplate with a highlight instance on the single part in the workspace. I’ve also been getting reports in my discord that highlights are suddenly no longer working in my games today, despite no changes on my end.
I can vouch, all highlights seem to have stopped working. I’ve attempted changing adornee, name, parent, transparency values, etc. They just aren’t rendering at all.
An issue has been found and fixed in the next release.
If you are running in studio you can try enabling this flag to TRUE to see if this fixes your issue
The fact that this slipped by is still worrying, how can I safely create my experiences in Roblox if a feature could be accidentally turned-off due to an issue, and I have to give my players a worse-experience until the next update comes-out. Some experiences rely on this feature working and having it off until the next update is not acceptable for them. I think the update rollout system could be possibly revisted since currently when issues like this occur, fixes have to wait until the next update roll-out, which is not ideal at all.
As the existence of FFlags have been known for years now, as well as third-party tools supporting the ability to override them, there’s no real reason to have this feature hidden from regular users