I have seen from other forum members and Discord folks that the new Highlight instance has been enabled. People use it to create cartoony cell-shading to objects for a cartoony look.
I tried using the Highlight Instance and only the FillColor renders, while the outline remains completely invisible. The issue happens on any Roblox Studio graphic levels.
Do you guys have any idea why this happens or have any workarounds for it?
Also currently experiencing this issue. There is 1 Highlight instance child in a model, and there’s about a 30% chance changing the OutlineTransparency from 1 to 0 does nothing visually.
Update:
It appears the max amount of parts you can render with Highlights is 31.
My Highlight instance is working perfectly in Studio and in game on Mac, but when i test the functionality using a mobile device, the entire outline doesn’t show anymore.
This issue was automatically fixed for me after upgrading to a better PC two weeks ago. I assume older graphics cards or other related component can’t utilize this feature.
Bumping this, but I managed to fix it by going into studio settings and changing the graphics mode from OpenGL to Direct3D 11. Check your graphics mode.
Only problem with this workaround is that some people were experiencing it in game and not just in studio… and in my case, the highlight outline does not work at all in both mobile and tablet devices.