Sometimes highlights will display incorrectly in Roblox studio (edit mode, not playtesting). For example, highlights can render even though they are disabled in the Studio viewport.
Reproduction:
-Create a new place
-Make a part with a highlight under it
-Insert a script under the highlight with the code script.Parent.Enabled = true
-Uncheck the highlight’s ‘Enabled’ property
-Play and then stop
The highlight will now appear as enabled in the viewport even though it is disabled. Changing any property in the highlight will fix this.
This is an example of how this bug can be found, there are also some variations of this bug that seem to be triggered from similar causes.
Thanks for the report! We’ll follow up when we have an update for you.
This still happens but for me it’s extremely disruptive because the highlights are on an object that surround the entire map. Any time I select an instance such as an attachment, RopeContraint, you name it—that has CFrame property but isn’t rendered—the highlights fill the entire screen. Open Studio and I there’s a good chance the entire screen is obscured by a highlight which is disabled, thus forcing me to enabled and re-disable it all the time.
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I’m not reproducing your issue when I follow your instructions.
Can you upload a world that exhibits the problem, maybe one with more things in it like your attachments and/or ropes?