Hello, as the title suggests I’m having an issue where highlight instances in tools work perfectly in studio, but in the actual published version of the game they leak to their parents. I’ve tried a few work-arounds like nesting the mesh of the tool in another model, ensuring that Highlight’s are correctly parented and adorned but no use.
If parenting the highlight to tool’s handle did not work then you probably can parent the sword in the workspace, welding it to the arm and then adding a highlight? not too sure about this