Highlights not showing on cloned characters?

I’m currently trying to make a Sandevistan, and I’m using Color Sequence for the color switches of the highlights but for some reason near the end the highlight never shows even though, when I check the model of the cloned character it’s there and its enabled but still doesn’t show?

Clip: https://gyazo.com/abade6698582904c4a6bfc569ac37051

Hold on, this effect is really cool! Besides that, How are you creating the highlight and does the highlight have an adornee?

Thanks! and no it doesn’t have an adornee and it’s just an instance.new for each clone

Wait actually, after further testing, you need to set the highlight parent to the character model.
Like this:
image

It made it disappear for all of them now

I made a mistake, please re-read my reply.

It’s already within the character model so the parent is set to the model automatically

		local Hightlight = Instance.new("Highlight");
			Hightlight.Parent = Clone
			Hightlight.FillColor = ColorChange(ColorCode,getDecimal(tick()-clock)/Timer)
			Hightlight.OutlineTransparency = 1;
			Hightlight.FillTransparency = 0.45
			Hightlight.DepthMode = Enum.HighlightDepthMode.Occluded

Get rid of the adornee. I cloned my character in playtest and made a highlight with the parent being the character model and not a basepart and it worked.

I did already, it was just in the edit mb.
Try clone multiple versions of the character like I did, I’ll get a gif of the unhighlighted model with a highlight in it

There’s a chance that you’re hitting the max number of possible highlights, there’s an internal limit of 32 highlight instances being rendered at a time

Also make sure that the adornee is set to the clone

There is a limit to highlights, why?

Frankly I have no idea, I wish it wasn’t so strict.

I suppose the best idea would be to parent all of the objects into one model so only one highlight needs to be used but it might break shirts or something

That’s weird because 28 of the characters have a highlight but the other 4 don’t also here:

https://gyazo.com/19484d319e5f59ae7b72f818f4d74c9b

May I ask, how do you clone the character?

Directly taken from the docs for highlights, you should try to look for another alternative or try parenting all of the objects into one model

Studio only displays 31 simultaneous Highlight instances on the client at a time. If you exceed this limit, the additional instances are silently ignored. While a disabled Highlight doesn’t display, it still takes one of the 31 available Highlight slots. If you plan to permanently disable a Highlight instance, it’s best to delete the highlight rather than disable it.

You may have an invisible highlight somewhere or something lol

Player.Character.Archivable = true;
local Clone = Player.Character:Clone();
			Clone.Parent = workspace.GarbadgeCollector
			Clone.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame
			local Hightlight = Instance.new("Highlight");
			Hightlight.Parent = Clone
			Hightlight.FillColor = ColorChange(ColorCode,getDecimal(tick()-clock)/Timer)
			Hightlight.OutlineTransparency = 1;
			Hightlight.FillTransparency = 0.45
			Hightlight.DepthMode = Enum.HighlightDepthMode.Occluded

Oh yeah that’s probably it then… I guess i’ll just reduce the duration or delay or smthin

local counter = 0 for _,v in game.Workspace:GetDescendants() do if v:IsA("Highlight") then counter += 1 print("found HL") end end print(counter)

Run in this command bar and see how many times it printed.

image

Found the issue, you’ve hit the limit sadly.