I’m currently trying to make a Sandevistan, and I’m using Color Sequence for the color switches of the highlights but for some reason near the end the highlight never shows even though, when I check the model of the cloned character it’s there and its enabled but still doesn’t show?
Hold on, this effect is really cool! Besides that, How are you creating the highlight and does the highlight have an adornee?
Thanks! and no it doesn’t have an adornee and it’s just an instance.new for each clone
Wait actually, after further testing, you need to set the highlight parent to the character model.
Like this:
It made it disappear for all of them now
I made a mistake, please re-read my reply.
It’s already within the character model so the parent is set to the model automatically
local Hightlight = Instance.new("Highlight");
Hightlight.Parent = Clone
Hightlight.FillColor = ColorChange(ColorCode,getDecimal(tick()-clock)/Timer)
Hightlight.OutlineTransparency = 1;
Hightlight.FillTransparency = 0.45
Hightlight.DepthMode = Enum.HighlightDepthMode.Occluded
Get rid of the adornee. I cloned my character in playtest and made a highlight with the parent being the character model and not a basepart and it worked.
I did already, it was just in the edit mb.
Try clone multiple versions of the character like I did, I’ll get a gif of the unhighlighted model with a highlight in it
There’s a chance that you’re hitting the max number of possible highlights, there’s an internal limit of 32 highlight instances being rendered at a time
Also make sure that the adornee is set to the clone
There is a limit to highlights, why?
Frankly I have no idea, I wish it wasn’t so strict.
I suppose the best idea would be to parent all of the objects into one model so only one highlight needs to be used but it might break shirts or something
That’s weird because 28 of the characters have a highlight but the other 4 don’t also here:
May I ask, how do you clone the character?
Directly taken from the docs for highlights, you should try to look for another alternative or try parenting all of the objects into one model
Studio only displays 31 simultaneous Highlight instances on the client at a time. If you exceed this limit, the additional instances are silently ignored. While a disabled Highlight doesn’t display, it still takes one of the 31 available Highlight slots. If you plan to permanently disable a Highlight instance, it’s best to delete the highlight rather than disable it.
You may have an invisible highlight somewhere or something lol
Player.Character.Archivable = true;
local Clone = Player.Character:Clone();
Clone.Parent = workspace.GarbadgeCollector
Clone.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame
local Hightlight = Instance.new("Highlight");
Hightlight.Parent = Clone
Hightlight.FillColor = ColorChange(ColorCode,getDecimal(tick()-clock)/Timer)
Hightlight.OutlineTransparency = 1;
Hightlight.FillTransparency = 0.45
Hightlight.DepthMode = Enum.HighlightDepthMode.Occluded
Oh yeah that’s probably it then… I guess i’ll just reduce the duration or delay or smthin
local counter = 0 for _,v in game.Workspace:GetDescendants() do if v:IsA("Highlight") then counter += 1 print("found HL") end end print(counter)
Run in this command bar and see how many times it printed.
Found the issue, you’ve hit the limit sadly.