Reproduction Steps
- Open your Roblox Studio application through supported devices;
- Select a new baseplate/created sandbox of yours, from a group or being shared (I used the experience of @Viewported, Save the Universe 🤯 | RB BATTLES 🤫 - Roblox);
- Insert a new object/select an existing model in the environment;
2.1. While selecting the object, press+
and search for the feature Highlight;
2.2. As inserting the feature, play with the values in whatever style you want to appear, from theFillColor
toOutlineTransparency
; - While having the Highlight property activated in the part, choose the
DepthMode
to eitherOccluded
orAlwaysOnTop
(both works); - Publish the current version the place to Roblox Studio and Roblox to make sure it has been saved fully and is capable to view;
- Now, go to the Roblox platform and enter the experience;
- Be near the model with the following feature and shut down the experience.
Expected Behavior
I expected that, while shutting down all servers, I would see all of the environment’s objects to be blurred.
Actual Behavior
After being near the object, and shutting down in real-time, the DepthMode
option, that I chose, seems to be appearing normally:
Issue Area: Engine
Issue Type: Display
Impact: Low
Frequency: Constantly
Date First Experienced: 2023-01-15 00:19:30 (UTC-3)
Date Last Experienced: 2023-01-19 00:00:45 (UTC-3)
Specs:
The bug also happens to play the game inside of the Studio engine while shutting down/simply typing through the Command bar or Developer Console game.Players.[PLAYER'S USERNAME]:Kick()
:
Moreover, it can also occur if you begin to disconnect during your network connection failing to continue working: