Hilarious spaghetti rendering problem

Sorry about the video quality. Basically, I set up an animation rig with a humanoid inside. This rendering bug happens when I anchor and unanchor the HumanoidRootPart. I can’t exactly describe what is going on here, I assume it’s some king of floating point error.

No one can fix it without a repro

Some stuff is hard to repro… I wish I could tell the people who play my games that when they see a bug, that they need to give me a repro xD some of the stuff they see go wrong in a completely FE game can be bizarre, I basically end up having to read through all related source code until I find anything that can/remotely could be a problem.

Given the fact that he was able to reproduce it for the video I wouldn’t say it’s too hard.

He put repro in confidential tags.

Thanks, I forgot to mention that. I was working on some animations with this, and loading animations into the model also causes some strange problems. The model starts squishing during certain frames even though the part properties are still fine. Playing the animation doesn’t have any apparent problems.