Hello
I have two issues, one big and one small.
First issue solved.
First off, I have a turret that rotates with the AngularVelocity property of the HingeConstraint Motor.
When I play the game, the code responds fine, and the AngularVelocity gets changed. But it does not move.
Clip:
https://gyazo.com/71655ccbd3a1ab46540ccf199f4c2082
It takes like 15 ish more seconds, when I just sit there and wait, and then It starts responding and moving according to the input.
This is in the same test run.
Clip:
https://gyazo.com/83e5b47b26dcde3a4a835664dbe49404
Why does it take so long to respond. I set the NetworkOwnership to the Plr sitting, and all the parts are unanchored.
All the parts except the rotate part and the base are welded to the main base.
Like this:
Everything is Welded to the Union Part in the Base Model.
The rotate part in the Base Model is welded to the Part, which is the big grey part you see on the picture.
This brings me to my second question.
When I move the turret, the big grey part “glitches” movement too.
Clip:
https://gyazo.com/a62ffe7bbfe92bc7598fb876f4bb9d5c
I want it to stay still, as the turret is going to be connected to a Starship, which will be moving, and I don’t want it to be deciding to glitch whenever.
To recap,
2 questions.
Big issue: Why is it taking so long to “wake up” and respond to commands? [SOLVED]
Small Issue: How do I stop the bottom grey part from moving?
Thanks for the help!