Hinge Constraint on IKControl still bending elbows in weird ways

On the Inverse Kinematics | Documentation - Roblox Creator Hub page it is mentioned that you can use hinge constraints to restrict elbow rotation etc. I have attempted to include hinge constraints into my scripts but it seems like nothing absolutely changes with or without the method provided on the page and the elbow keeps bending in unrealistic ways, what am i doing wrong?

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i had this happen before too usually its because the ik doesnt know which way the elbow should bend try adding a pole object or part to the ikcontrol and enable workspace.ikcontrolconstraintsupport

also check if your hinge attachments are facing the right way and that attachment0 and attachment1 arent swapped turning on limits helped for me too