Hinge Constraint on IKControl still bending elbows in weird ways

On the Inverse Kinematics | Documentation - Roblox Creator Hub page it is mentioned that you can use hinge constraints to restrict elbow rotation etc. I have attempted to include hinge constraints into my scripts but it seems like nothing absolutely changes with or without the method provided on the page and the elbow keeps bending in unrealistic ways, what am i doing wrong?

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