I’m trying to figure why this is happening and how to stop it. Basically, I have a tool (weapon) that has a part that constantly spins. When the tool is first equipped, the character moves across the baseplate in a circle before the rotating part flies in and joins the rest of the tool. Here’s a video showing what I’m talking about.
Here’s the relevant settings for the constraint.
Any ideas as to why it’s doing this and how to correct it?