Hinge Constraint : Servo , acts weird

I’m making a complete double wishbone suspension and the steering is just being a problem. Initial tried to use the steering rod system by connecting a rod and adjusting it length but Roblox’s physics as i say it today is still terrible.

The servo hinge constraint keeps isolating back and forth and is really annoying! this is caused by the property Angular Responsiveness.

I tried connecting it to the wheel with another part but it rotated the servo as well meaning it would turn up if i turned left if i move my wheels a certain direction and I don’t want to connect a servo to the axle because it would create a big offset from the original position

Screenshot 2024-04-01 230038

Should i use a diffrent method of suspension is there a fix? what should i do now?

Screenshot 2024-04-01 234207
I want to get a result like this, Its very smooth, i doubt its using roblox’s given physics objects

I would start with a reliable suspension and add graphics that respond to the real suspension.

That way you don’t get tied up trying to solving two problems at the same time.

For a reliable suspension, I recommend the one in the Racing template recently added to Roblox.

For my needs, I deleted all the scripts, stripped away all the graphics and other bits. Then I tested crashing it over and over in every way I could think of; I was never able to get it to break. Now I use it as the starter chassis for all my vehicles.

Screen Shot 2024-04-01 at 5.36.05 PM