Basic Info
Hi, I’m new to using the HingeConstraints and motor functions that come with it. And since I’m new to it, I have just about 0 clue what I’m doing.
Issue/Fix??
The issue is that when said hinge hits something like a part or something thats in it’s way, it’ll stop, and resume when it’s gone… but I don’t want anything to be able to get in it’s way. The solution I thought of was CollisionGroups with the player, but I wanted to come on here to see if anything else is possible.