Hello, I am currently struggling with something and I am wondering if there’s any fix:
I have a part that is unanchored and connected to an anchored part. The unanchored part is can-collide true and has a hinge constraint with angular velocity making it turn. When a player walks on it or multiple players, they influence the turning of the part. Is there any way to create a local script that still rotates players with the part, but they cannot influence the strength of the turn?