Hinge constraint wheels detaching everytime vehicle is rotated/tweened

Hey there!

I am implementing steering capabilities to a wheelchair I created where the player moves the mouse to make it turn.

However, I came across an issue where the wheels that are attached to the base of the wheelchair with hinge constraints seem to detach every time the wheelchair starts rotating, evidently lagging behind:

Here is the code to the server script used to rotate the chair (part is the primary part of the wheelchair):

RotateChair.OnServerEvent:Connect(function(player, y)
	
	if character == player.Character then
		
		
		part.CFrame = CFrame.new(part.Position) * CFrame.Angles(0, y, 0)

    end
end)

And here is the local script that sends the updated y value to the server:

local GetCamAngle
RotateChair.OnClientEvent:Connect(function(Sitting)
	camera.CameraSubject = humanoid
	if Sitting == true then
		cancel_throw()
		GetCamAngle = camera:GetPropertyChangedSignal("CFrame"):Connect(function()
			if humanoid.Sit == true then
				local cameraCFrame = camera.CFrame.LookVector
				
				local y = math.atan2(cameraCFrame.Z, -cameraCFrame.X)
				
				y = math.rad(math.deg(y)+90)
				
				y = math.floor(y*mult)/mult
				
				
				RotateChair:FireServer(y)
			else
				
				stopSittingAnim()
				GetCamAngle:Disconnect()
			end
		end)
	else
		if GetCamAngle ~= nil and humanoid.Sit == false then
			GetCamAngle:Disconnect()
		end
	end
end)

Any help is appreciated!