Hinge Constraint Won’t Spin

I’ll get straight to the point. I’m working on a game that has magic circles. The magic circle is connected to the humanoid root part via hinge constraint, this is so that the magic circle can spin as the spell is being cast. However the magic circle also grows in size using a while loop which is roughly this:

runeCircle.Size = Vector3.new(runeCircle.Size.X+0.05,runeCircle.Size.Y+0.05,0.01)

So the magic circle is supposed to grow in size and spin however it only spins when it isn’t growing. I’m not sure why this is. The hinge constraint is set to Motor and it spins just fine but as soon as the while loop starts to grow it in size, it stops spinning.

  1. Do you have this issue both in Roblox Studio and in the real game?
  2. Try calling
    runeCircle:SetNetworkOwner(nil)
    and see if the issue is still there.

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