I’ve got a ship, and it’s turrets have hinge constraints to allow them to move. Didn’t really think of this much more, until I combined it with ship movement:
Sometimes, this doesn’t happen however.
Any workarounds?
I’ve got a ship, and it’s turrets have hinge constraints to allow them to move. Didn’t really think of this much more, until I combined it with ship movement:
Sometimes, this doesn’t happen however.
Any workarounds?
And how are you moving the ships? I’m guessing by CFrame, but since CFrame isn’t a ‘physical’ movement of the Parts (the Parts are Anchored and they are being ‘teleported’ in tiny increments to their new Position) the physics of the HingeConstraints aren’t working well.
Another thing that can occur is that if the HingeConstraints and the Parts they are with are having NetworkOwnership lag issues then that can explain it.
Yeah, thats exactly it. Knew something was missing when I posted that.
I knew what was causing it as soon as I looked at it, and I’m looking for workarounds. I reckon bodymovers would do. What do you think?
Yeah, look at using VectorForce or BodyPosition.