Hinge takes a long time to apply position

I have a welded model with a part which I’m trying to hinge to an anchored part. When I try and test this using the “Run” option, it works normally and immediately applies the part on the position of the anchored part. Although whenever I try to run it using “Play here”, it takes a long time before it applies the position.
All shown here:

What can be the cause of this, and how do I fix this?

Did you create the hinge through a script, or manually create it in studio?
If you used a script, is the function that is creating these hinges below any other functions?
How is the script performance looking? If it’s busy it could cause delay in server-functions.

The hinge and welds are all made and connected in studio. The movement of the red brick (the brick of which the green brick should directly attach to using hinge) is controlled by a localscript. I tested the same boat with the same scripts in a blank roblox edit, and it did the same thing.

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Fixed the problem! Putted the boat into ReplicatedStorage, then made a LocalScript with the following:

local d = game.ReplicatedStorage.TESTBOOT:Clone() -- TESTBOOT is the boat's name
d.Parent = workspace
wait(2)
script.Parent.WScript.Disabled = false -- These two are scripts which make some movement effects.
script.Parent.D.Disabled = false
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Now I still do have a problem. If I want people to enter the boat and clients seeing other people in the boat, I will have to do this by just one server sided model. So my solution is kind of useless for my case. Do you have a solution for this, which still allows me to use just one boat without these problems? Will I have to weld it and insert a hinge client sided?

Have you changed the HingeConstraint’s Torque value?

I’m not using an Actuator type. Also, this is what happens:
https://gyazo.com/2443dbaea5a4f37da3567f058fdfb4cd

In your Properties window where are the Hinge’s Attachment0 and Attachment1 parented to? The names of the Parts the Attachments are in should be there.
In your video I don’t see any green spheres which should be the Attachments in the Parts. Check this page out: https://developer.roblox.com/en-us/articles/Constraints

I think I fixed it. I locally welded the boat inside Replicatedstorage, and then brought it to workspace. Hinges work fine now and the seats arent cloned or anything. Still thanks for your time!