Hi,
I’ve made a rotating gate for an obby. I used a part attached to a central column using a hingeconstraint. The actuator type is none. No limits are set.
Players should be able to “push” the gate to get through.
The problem is the gate gets “stuck” for around 40 seconds presumably while physics wakes up?
Here’s how it behaves on startup:
But about 40 seconds later it’s nice and responsive:
Is there anything I can do to minimize this delay?