I’m working on tweening a plane along a path, which works well.
However, I’ve ran into a problem with the HingeConstraints. For some reason they do not stay ‘attached’ (I assume there’s a better word for this) and float behind the aircraft, as if there’s some sort of maximum speed at which the position updates? I don’t really know what I’m saying but I hope you get what I’m saying after watching this video below:
You can see the propellers do not stay attached to the point where they’re supposed to be, which is shown at the end of the video.
I can’t seem to solve this issue, and I haven’t been able to find anyone with the same problem on the internet.
It looks like you put a BodyPosition inside of the propeller. If not, then I guess you could put one with a very high power targeted at the hinge so it has the effect of a weld. I’ve never seen something like this before so my solution may not work
Still happening - experiencing it with a compass gear using a HingeConstraint for its needle. If the player twists around it’ll drag. Not using tweens with this, I don’t think that’s the root of the issue.