Hi, I made a turret controlled by HingeConstraints that’s mounted onto a moving object. It functions normally until it’s mount is turned in anyway that isn’t facing forward. I don’t know what I could do to fix it, I’ve tried inverting it when the mount is at a specific orientation, but it doesn’t work.
^ Its normal behavior
^ Its weird behavior
^ The code used to rotate the turret.
Any suggestions and help would be greatly appreciated, I’ve been on this issue for days.