compressed because rawblocks
the door cannot collide with walls nor the floor, because of collision groups
why is the door still so slow
compressed because rawblocks
the door cannot collide with walls nor the floor, because of collision groups
why is the door still so slow
It may be because the walls are making it harder for it to rotate. I had this problem before… just add a NoCollision constraint between the two
Sorry, I read the post again and realized that whatI said would not help. I don’t know how collision groups work so I would try everything possible…
this isbecause of networkownership problems, to fix this maybe you should could try setting a networkowner to the player that touches door. sometimes it will automatically set
code inside door biggest part:
script.Parent.Touched:Connect(function(Player)
if game.Players:FindFirstChild(Player.Parent.Name) then
script.Parent:SetNetworkOwner(game.Players:FindFirstChild(Player.Parent.Name))
end
end)