Hinged door struggles to move despite being massless

compressed because rawblocks

the door cannot collide with walls nor the floor, because of collision groups

why is the door still so slow :frowning:

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It may be because the walls are making it harder for it to rotate. I had this problem before… just add a NoCollision constraint between the two

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Sorry, I read the post again and realized that whatI said would not help. I don’t know how collision groups work so I would try everything possible…

this isbecause of networkownership problems, to fix this maybe you should could try setting a networkowner to the player that touches door. sometimes it will automatically set

code inside door biggest part:

script.Parent.Touched:Connect(function(Player)
	if game.Players:FindFirstChild(Player.Parent.Name) then
		script.Parent:SetNetworkOwner(game.Players:FindFirstChild(Player.Parent.Name))
	end
end)