Hinges being bouncy

I’ve been working on a project for fun, and When I make the tyre’s connect to the main gear with a hinge constraint, the aircraft constantly bounces and wont stop.

I have tried using custom properties and it does not change at all.

Here’s an image of it when it bounced.
image

I am not using a servo or a motor on all hinges. Here’s the properties for the hinge.

I also have aligned and made the attachments the same spot on both sides.

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You need to give the wheels more density and the craft less density.

Edit: or even give the craft its density but vastly increase the density of the wheels to hold the weight of the craft.

image
How much density would you think?
image
I presume maybe .3? but It still bounces but worse if i set it below .6

I have set the whole fuselage to .3 in density and the tyre’s to 1 density and the rear bounces but not the front.

Tried the opposite way around still doesn’t give a great result.

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I remember a previous post about this and the weight distribution mattered… umm maybe give the wheels a really high density like 10 and see how it reacts?

Edit: im not familar with the parts and the distribution of the parts but try to give the densities an amount of 1 or higher… dont go below 0.7.

If the purple ball is the actual wheel then put the attachment at 0,0,0 for the ball and move the landing gear attachment to match it’s location. This should keep the hinge from ‘flexing’ due to the offset your hinge is at.
Also try making the Elasticity 0 on the wheels. It may help.

This broke all the tyres off the main landing gear.
heres two pictures.
image

Then your Attachments aren’t in the same place.
Why are you using 2 balls for each wheel? Especially since I’m betting they are both CanCollide true and are pushing away from each other.
1 ball per landing gear leg should do the trick.

I am using 1 ball for one tyre, it’s how I am setting up suspension and it does help the mesh as I have something. Should I CanCollide Off for the balls?

As shown below, all the attachments are in a same spot and same orientation.

Yes, but I said make the wheel (ball) Attachment Position in every ball at 0,0,0.

Then make the landing gear Attachment offset so it’s at the same Position as the ball Attachment.

Also make sure your Wheel Mesh and other Parts are CanCollide false so they don’t get in the way of the balls or landing gear.

I would also like to say that the ball breaks the aircraft if the attachment is on it. I’ve resorted it back to the actual tyre itself for the hinge(as it hasn’t bounced as much/broken as the attachment on the ball).

also on all the gears, it squishes all tyres closer,
image
like this.

You aren’t offsetting the landing gear Attachments out to match the Ball Attachments. The only reason for a HingeConstraint to move the alignment is when the Attachments aren’t in the same spot.

  • please make the Attachments and HingeConstraints visible in the squished image like you did in the other image.

The reason I suggested 1 ball for both wheels in each landing gear was so there were less physics involved for Roblox to worry about.

Attaching the ball as the hinge point shouldn’t cause it to break.

What is the ball’s Density set at? All assemblies of Parts attached to a HingeConstraint (meaning the Parts that both Attachments are children of) should be of pretty equal Densities. Having a Part that’s Massless with a HingeConstraint joining it to a Part that has a Density of 2 will cause physics issues.

The ball’ doesn’t have any custom physical properties,

the tyres do, and they are:

image

this is set on all the tyres excluding the balls.

And you have the Massless box checked so they are massless…

I presume I keep Massless off?

Yes. Massless means all the Density property settings are ignored.

Ah okay, still bounces, should I place the density upto around 1.5?

Try 2, but make sure all the items welded to the wheel are Density 2, as well as the landing gear leg that the Attachments are children of.

Density 2 puts the aircraft straight to it’s side .
image

density 1.2 and above causes that ^