Then your Attachments aren’t in the same place.
Why are you using 2 balls for each wheel? Especially since I’m betting they are both CanCollide true and are pushing away from each other.
1 ball per landing gear leg should do the trick.
I am using 1 ball for one tyre, it’s how I am setting up suspension and it does help the mesh as I have something. Should I CanCollide Off for the balls?
As shown below, all the attachments are in a same spot and same orientation.
Yes, but I said make the wheel (ball) Attachment Position in every ball at 0,0,0
.
Then make the landing gear Attachment offset so it’s at the same Position as the ball Attachment.
Also make sure your Wheel Mesh and other Parts are CanCollide false so they don’t get in the way of the balls or landing gear.
I would also like to say that the ball breaks the aircraft if the attachment is on it. I’ve resorted it back to the actual tyre itself for the hinge(as it hasn’t bounced as much/broken as the attachment on the ball).
also on all the gears, it squishes all tyres closer,
like this.
You aren’t offsetting the landing gear Attachments out to match the Ball Attachments. The only reason for a HingeConstraint to move the alignment is when the Attachments aren’t in the same spot.
- please make the Attachments and HingeConstraints visible in the squished image like you did in the other image.
The reason I suggested 1 ball for both wheels in each landing gear was so there were less physics involved for Roblox to worry about.
Attaching the ball as the hinge point shouldn’t cause it to break.
What is the ball’s Density set at? All assemblies of Parts attached to a HingeConstraint (meaning the Parts that both Attachments are children of) should be of pretty equal Densities. Having a Part that’s Massless with a HingeConstraint joining it to a Part that has a Density of 2 will cause physics issues.
The ball’ doesn’t have any custom physical properties,
the tyres do, and they are:
this is set on all the tyres excluding the balls.
And you have the Massless box checked so they are massless…
I presume I keep Massless off?
Yes. Massless means all the Density property settings are ignored.
Ah okay, still bounces, should I place the density upto around 1.5?
Try 2, but make sure all the items welded to the wheel are Density 2, as well as the landing gear leg that the Attachments are children of.
Density 2 puts the aircraft straight to it’s side .
density 1.2 and above causes that ^
That’s very odd.
Are you sure the other Parts of the aircraft aren’t Massless?
they aren’t massless, should I put the density on all the other parts that aren’t the tyres?
‘Believe’ and ‘sure’ are 2 different things. Please check.
I’m unsure, if you haven’t seen, I editted the post above about that they aren’t massless by the way.
Do you have a flying script in the aircraft which might be flipping it when the wheel Density is changed?
If not then try this.
Put 1 single sphere at the center of each landing gear assy. with the Density set at 1, Massless false and CanCollide true.
Put the Attachment0 for the HingeConstraint at 0,0,0 in the sphere.
Put the Attachment1 for the HingeConstraint at the end of the landing gear leg at the same WorldPosition and Orientation as the Attachment0.
Make sure the HingeConstraint is connected to both Attachment0 and Attachment1.
Weld all the rotating wheel MeshParts, Parts, Unions etc. to the sphere and make them Massless true, CanCollide false.
You may have to make the landing gear leg CanCollide false so the wheel doesn’t interact with it. It can be made CanCollide true if you know how to use Collision Groups to make them not interfere with each other.
I can’t see why this would be giving you issues. If the landing gear legs are not part of the aircraft MeshPart then you could try copying them to a blank baseplate and welding them (or use HingeConstraints if the gear retracts) to a single Part that simulates the aircraft.
You can then see if there are any physical issues on the blank baseplate. If there are then it is the gear & wheels, if not then it’s something to do with the aircraft itself.
There isn’t any script that changes the density, I’ve also just tested it isn’t the gear. It is the aircraft itself. Maybe I would need to reduce something on the whole aircraft to make it easier for the gear to handle maybe?
Set the aircraft to massless, thats a quick test.