Which would you call the “Base part”, would you mean the purple ball, or the tyres in my case?
Are the purple balls the actual physics for the tires? Then, wherever it is connected to, scale that part.
the purple balls, are mainly to hold up the tyres so that it doesnt fall over when my suspension is implemented(which would be later).
Not sure what really is the physics part of your landing gears, but let’s say part A is the base part, while part B is a cylindrical part, our tire. Part A should be scaled.
I would presume the ball would be part A?
I suppose they are. Try scaling them.
The balls being bigger still makes able to shake and they are Collidable, Should i be turning CanCollide On?
Wait, are they the “Part1” of the HingeConstraints? If they are, I’d assume they are the tire physics. Otherwise, don’t add CanCollide.
The balls are welded to the actual tyre itself. They do not have a hinge constraint on the ball as it breaks the whole thing completely.
the constraint is on the Tyre btw.
Ah, then scale the base.
I know this would sound weird, but should i create a new block there put it invisible and connect the hinges to the block so that i can scale that up instead of the landing gear?
I didn’t ask if there was a script changing Density, I asked if there was a flying script that might be causing this issue.
Also please read people’s entire posts and try all their suggestions, not just the first suggestion they make. This makes it easier for us to help you out.
You keep mentioning that changing the entire aircraft to Massless makes it worse. Try increasing the entire aircraft Density to 2 just to see what that does.
And once again, try making the wheels with less physics joints. One Ball or Cylinder per landing gear leg. I quickly did these with a free model just for examples. Of course the gear leg and wheels would need to be CanCollide false, but the Ball would be CanCollide true with all the rotating wheel Parts/Meshes Welded to it.
@RMofSBI I’ve heard Roblox engineers mention that having physics components with different Densities will affect them. This was mentioned with train cars where the large MeshPart cars were joined using HInges, but the small Parts the HInges were in were Massless. It caused the train to glitch out.
Yes. I suggested that one earlier, and I’d say it is natural to do so, especially when you need to fix physics that requires you to use large parts.
Alright i’ll give it a crack see how it runs.
I didn’t ask if there was a script changing Density, I asked if there was a flying script that might be causing this issue.
I understand, but I highly doubt the kit would be the issue, as I have seen it on another with the same kit.
You keep mentioning that changing the entire aircraft to Massless makes it worse. Try increasing the entire aircraft Density to 2 just to see what that does.
I ask if I should have it on or off on specific parts, I rarely use the property tbf.
I will also attach one of the gears for you guys to look through, and maybe try doing the same.
Gear.rbxm (426.0 KB)
- this is the gear, It works although my only problem is when it is connected to the main aircraft it will bug out.
I have connected the gear attached in the post above, it is connected and still bounces. I have a picture below.
I also did remove the ball on them but I do think the ball sort of helps it out somehow.
I tried the common trick already suggested by others in here. I set the weight of the wheels to 10, and it wasn’t bouncy. The following are the ones I touched, specifically:
Also, the wheels appear to be tilted and the hinges are not perfectly centered.
Yeah, I’m unsure why they were tilted as that’s how I imported them. Alright I will set the wheels density to 10 and see the difference.
I may have done a solution, I have removed a weight block as it was a method to keep the nose down, thank you to all of those who helped it does work and my goal has been achieved.