I’ve recently encountered an issue with my doors where they start glitching when I put them into the build. There are some unions around - I tried turning off CanCollide but it was still glitching. Does anyone have any ideas?
If it isnt colliding by itself then its with the building, and if the building wall is a union and you have cancollide false and it still hits, then you have built your union incorrectly.
Edit: or your union is glitching… i would try to rebuild the union and make sure the part you negate is noncollide before you union it to the rest.
I figured out it was the wall touching the hinge part because the door clips through the frame… not sure how to fix without just making a wider frame because the door is supposed to open both ways
Try setting collision fidelity (on the unions) to Precise Convex Decomposition, Rather than generating a lower quality model (for performance reasons) roblox will use the original model for physics when this setting is chosen.