Hinges refusing to be detected

This either goes here or building support let me know which one

I have just made a standard Roblox vehicle with a vehicle seat and four cylinders with hinges and it drives perfectly. The one thing I would like to do now is spawn that vehicle in.

I had assumed that I could clone the model from ServerStorage and move it to a spot and it would behave as it should but after inspection when the vehicle fell apart, I found that the seat wasn’t detecting any hinges (which are there)

Before placing it in storage and cloning it:
image

After cloning it:
image

Anyone know how to fix it?

1 Like

Code?

1 Like

This code only clones the vehicle:

wait(2)
local clone = game.ServerStorage.Vehicle1:Clone()
clone.Parent = workspace
clone:MoveTo(workspace.SPAWN.Position)
3 Likes

You didn’t call MakeJoints;

wait(2)
local clone = game.ServerStorage.Vehicle1:Clone()
clone.Parent = workspace
clone:MakeJoints()
clone:MoveTo(workspace.SPAWN.Position)

Cloning something out of ServerStorage won’t register joints until you call Model:MakeJoints()

4 Likes

WOO! Thank you!! :smile:

2 Likes

No problem!

I only know about how to solve it because a few months ago I had spent days trying to figure out why the joints wouldn’t work, lol.

1 Like

Brilliant. Now I can move on once more

2 Likes